HOME > 예체능 > 음악 > 아시아디지털아트앤디자인학회 > 아시아디지털아트앤디자인학회 학술대회 자료집
Design Process Based on the Futures Research Methods (FRM) - As applied in the Digital Storytelling
분야 예체능 > 음악
저자 Jo Hyun-jae Lee Hyunju
발행기관 아시아디지털아트앤디자인학회
간행물정보 아시아디지털아트앤디자인학회 학술대회 자료집 2009년, ADADA 2009, 72page~75page(총4page)
파일형식 1461718 [다운로드 무료 PDF 뷰어]
판매가격 6,000원
적립금 180원 (구매자료 3% 적립)
이 자료를
논문의 미리보기 2페이지를 PDF파일로 제공합니다.
연관 논문
A Study on the Emotional visual search of Web 2.0 utilizing the Element of visual Immersion -
Research on the introduction of the digital design process into the ceramic industry -
Applying Embodied Design Improvisation for Physical Interaction in Augmented and Virtual Reality -
Case Study of Concrete Surface Design and Construction Method for Freeform Building Based on BIM -Focused on Tri-Bowl, Korea-
Study on Customized Education through Job Analysis for the Department of Furniture Design - Focusing on the Computer Application-Oriented Education for Furniture Design Coordinator
부제 :
1.0 Background
2.0 Design process
3.0 Futures Research Methodology
4.0 Intuitive theories in philosophy
5.0 Design process suggestion for the futures research
6.0 Conclusion
In the 1950s, descriptive and representative design methods, which were represented as 'black box', developed more logically and analytically as the design methods were applied to the different fields. Since 1980s, however, the design process has been developed more rationally and objectively to acquired modern term the 'glass box'. As the Futures research ability was taken into accounted in the design process after the end of 1990s, the researches which show interest in the designer's intuitive thinking are reappearing. The purpose of the study is to research the design process for Digital Storytelling Production using the long term (at least for the next 10 years) Futures Research Methods (below, FRM). This study differs from other design process research literature that also applied FRM in that it does not intend to manufacture a specific product.
As the ultimate goal of using FRM in the existing product design field is to manufacture a product, they mainly rely on the logical and scientific FRM. This study however focuses on the design process research for the digital storytelling projects where characters are used to create a visual presentation. This can be achieved through intuitive thinking together with analysis of the current political, economic, social, cultural and technological factors.
Research process in this study follows three steps: The first is essential to grasp the overall research flow of the design process by classifying the histories and transitions of design process within a given period of time, in accordance with philosophies or scientific theories at that time, and the contents of the studies; the second, FRM, which are mainly applied to the recent design fields, are investigated and analyzed; the Third, theories based on intuitions are investigated. Since intuition are continuously being questioned for their factual unreliability. This study investigated the concept of 'intuition' as defined by Henri Bergson and Bertrand Russell, subsequent to its reemergence (after the 1970s) in modern philosophy; the design process which is applying the intuitive FRM through the three steps above was suggested.
In conclusion, the 'intuition' which is used at the synthesis stage of the design process and the intuition in the stage of the 'result by thinking' which Herman Kahn stated in FRM are identical. And the intuitive methods which were considered as unscientific in the design process and FRM may be accepted as logical since they are arrived at a logical procedure.
Design Process, Futures Research Methodology, Digital Storytelling, Intuition
본 논문은 참고용 논문으로 수정 및 텍스트 복사가 되지 않습니다.
[인테넷] 인터넷관련 용어모음
[번역자료]모자이크1 해석 챕터 4_5_6_7_8_10
[경영전략] Sony Computer Entertainment(영문)
[조직행동] MBC 7-S(영문)
[정책학] 정책집행 사례 조사-쌀직불금제, 혁신도시, 디지털tv방송, 승용차요일제(서울특별시)(영문)
[마케팅원론]LG Electronics 3D LED TV 시장상황분석 및 마케팅 전략(영문)
멕시코 국가 조사(영문)
[조직행동론] LG전자 7S분석(영문)
[마케팅] 뉴로마케팅(neuromarketing) 장점과 미래(영문)
[마케팅] 현대카드 마케팅전략(영문)
오늘 본 자료
오늘 본 자료가 없습니다.
장바구니 담은 자료
장바구니가 비어 있습니다.
이 간행물 인기자료
Stereoscopic Images Display System ...
International Design Conference of ...
Design Process Based on the Futures...
사례분석을 통한 순환형 임대주택 공...
Preliminary of User Interface Desig...
이 간행물 신규자료
International Design Conference of ...
Impact to the Color Image of White ...
저작권 정보
본 학술논문은 ㈜누리미디어와 각 학회간에 저작권 계약이 체결된 것으로 HAPPY학술이 제공하고 있습니다. 본 저작물을 불법적으로 이용시는 법적인 제재가 가해질 수 있습니다.
서비스이용약관 | 개인정보취급방침 | E-mail 수집 거부 | 제휴 및 광고문의 | FAQ
이메일 무단 수집 거부
본 웹사이트에 게시된 이메일 주소가 전자우편 수집 프로그램이나 그 밖의 기술적 장치를 이용하여 무단으로 수집되는 것을 거부하며, 이를 위반시 정보통신망법에 의해 형사처벌됨을 유념하시기 바랍니다. [게시일 2003년 4월 2일]