학술논문
대학레포트
  • [경영전략] Megastudy(메가스터디)의 중국진출 전략(영문)
    teachers who supply lectures through the Internet, and the other is IT technology which should be working properly to operate an e-learning business. First, from the perspective of regarding teachers as suppliers, it can be said that the bargaining power of suppliers is medium at present but rising as well. Teachers could be the most important factor or suppliers for e-learning business companie
    2011-03-30 | 2,800원 | 31p | 경영전략 메가스터디, 중국진출 전략, 중국
  • [성공사례분석] 총각네 야채가게 분석(영문)
    teaching business know-how. • Local market leader – they decided to become market leader only in local area, not in global market. • Right marketing strategy for right product – Mr. Lee did not pick up good strategies of LG food shops nor did not chose those of other big companies’ strategies. Passion, joy and speed are their speed. • He focused buying and sel
    2009-07-23 | 1,400원 | 10p | the and, of is, to in, are they Chonggaks, have
  • [경영전략] Sony Computer Entertainment (영문)
    1. Intro In 11th of November 2006, Play Station(PS) 3 was launched in Japanese market. Before the launch, no one expected the PS3 would get such a cold treatment from the world game market since it was considered to be a sole legitimate successor of Play Station(PS) 2, which was the ‘Winner’ in the world market. Wii from Nintendo which was introduced in the market at around the same period
    2009-05-14 | 1,400원 | 16p | of to, and in, game for, is was Sony, that
  • [인터넷비즈니스] 월마트 사례(영문)
    better solutions than we could offer as a student but our research’s perspective of view is at what we have learned throughout the professor’s lectures, showing we have understood the CRM (Customer Relationship Management) which is the subject of our research discussion and maintaining interactive collaboration with each other will teach us about the efficiency of teamwork and brainstorming.
    2008-01-11 | 2,800원 | 21p | the to, and of, in WalMart, Wal is, Mart
  • [경영전략] NCsoft - 게임 시장의 규모와 향후 전망
    * 연혁 도입기(97) 1997.12 Microsoft Solution Partner(First in Asia) 1997.12 Korea Technology Credit Guarantee에 신기술 우수업체 선정 1997.03 Ncsoft 설립 성장기(98~01) 2000. 07 “Taiwan, Gamania 리니지 개통 2000. 07 NCsoft KOSDAQ 등록 1999. 12 ’99 ‘Chollian Contents Award’에서 MMORPG “Lineage” 대상 1998. 12 ’98 ‘The Korea Game
    2003-12-29 | 2,100원 | 23p | 기업경영 게임산업, 기업분석 사이버문화, 리니지
 
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이메일 무단 수집 거부
본 웹사이트에 게시된 이메일 주소가 전자우편 수집 프로그램이나 그 밖의 기술적 장치를 이용하여 무단으로 수집되는 것을 거부하며, 이를 위반시 정보통신망법에 의해 형사처벌됨을 유념하시기 바랍니다. [게시일 2003년 4월 2일]