Trend Analysis
Crossover in Musical
전 세계 뮤지컬 극장가에서 ‘인접 장르간 융화’ 는 하나의 트렌드, 일명 ‘무대 위의 크로스오버 현상’
예) 뮤페라 ‘소양강의 노래’, 뮤지컬과 발레의 융화 ‘컨택트(Contact)
Figure Skating
김연아로 인한 국내 피겨 스케이팅 인기 급상승, 피겨 스케이팅을 소재로
genre, and forty percent chose role-playing. The favorite game companies that many people use, according to the survey, are NCsoft and Blizard. Two-thirds of those surveyed chose graphics as the primary reason for choosing game, and next was the storyline of game. Usually, people play games in PC cafés or at home, and they get bored playing the same game approximately one to several years
3. Introduction of SM Entertainment
SM Entertainment which this paper is investigating in, is representative entertainment producing company, mainly focusing on music industry. It was established in 1995 with male idol group H.O.T., which was exactly what teenage girls were desperate for. H.O.T. had proven to achieve great success. Female idol group by SM, SES also was quite successful, meeting
Construct of CC (Michael Canale & Merril Swain)
Grammatical Competence
: aspect of CC that encompasses “knowledge of lexical items and rules of morphology, syntax, sentence-grammar semantics, and phonology.”
Discourse Competence
: the ability we have to connect sentences in stretches of discourse and to form a meaningful whole out of a series of utterances.
→ Reflect the us
Is there a correlation between sociality and musical elements (genre, tone, tempo, or register)?
Two: Which elements of music show the highest correlations between sociality?
Subjects and Procedures
Subjects Adolescents ages 16~19
Procedures
Questionnaire given to 100 adolescents ages 16~19.
We try to increase the reliability of our research, but realistically it was difficult.