대학레포트
  • 3D 프린팅의 원리
    process by curing a photo-reactive resin Liquid ultraviolet curable photopolymer and an ultraviolet laser to build layers The laser beam traces a cross-section of the part pattern on the surface. Exposure to the ultraviolet laser light cures and solidifies the pattern. After the pattern has been traced, the platform descends by a distance equal to the thickness of a single layer. SLS -
    2018-06-25 | 2,200원 | 13p | 프린팅 원리   3D 프린팅의 원리
  • 3D printing 레포트
    3D printing 3D printing or additive manufacturing (AM) refers to any of the various processes for printing a three-dimensional object. Primarily additive processes are used, in which successive layers of material are laid down under computer control. These objects can be of almost any shape or geometry, and are produced from a 3D model or other electronic data source. Basic principles If the
    2018-06-25 | 2,500원 | 17p | 레포트   3D printing 레포트
  • [경영전략] 노키아 스마트폰 시장(영문)
    process only takes 24 hours. By reducing the supply chains, Nokia could respond to demands rapidly and increase the production efficiency. Effective Inventory Strategy By unifying all information from manufacturers and suppliers on the unitary data platform, they could share information each other and check stocks in real time. Due to the automatic product supplement system, suppliers could adj
    2011-03-23 | 3,000원 | 47p | 경영전략 노키아 스마트 스마트폰 경영   [경영전략] 노키아 스마트폰 시장(영문)
  • [MIS] KT E-learning 이러닝(영문)
    process. So, a ubiquitous learning environment is a situation or setting of omnipresent education. Education is happening all around the student but the student may not even be conscious of the learning process. Source data is present in the embedded objects and students do not have to do anything in order to learn. They just have to be there. 1.4.2. M-learning (Mobile learning) Education anywh
    2010-08-07 | 2,700원 | 23p | KT Elearning 이러닝 MIS learning   [MIS] KT E-learning 이러닝(영문)
  • [MIS, 경영정보시스템] KT E-learning 이러닝 시스템(영문)
    process. So, a ubiquitous learning environment is a situation or setting of omnipresent education. Education is happening all around the student but the student may not even be conscious of the learning process. Source data is present in the embedded objects and students do not have to do anything in order to learn. They just have to be there. 1.4.2. M-learning (Mobile learning) Education anywh
    2010-06-29 | 2,100원 | 22p | learning   [MIS, 경영정보시스템] KT E-learning 이러닝 시스템(영문)
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본 웹사이트에 게시된 이메일 주소가 전자우편 수집 프로그램이나 그 밖의 기술적 장치를 이용하여 무단으로 수집되는 것을 거부하며, 이를 위반시 정보통신망법에 의해 형사처벌됨을 유념하시기 바랍니다. [게시일 2003년 4월 2일]