a top star.
The process of SM in entertainment industry is well defined as the basic value chain model of manufacturing. There are usually five categories; R&D, Supply, Production, Distribution and marketing. SM engages in R&D as producing new conceptual development, and other cooperation with composers for music production. Next step is supply, discovering new potentials through audition
Korean Film in relation with Japanese Rules: Limitations
- The Border(국경, 1923, by Won San-man): First Korean complete feature film
- The Vow Made Below the Moon(월하의 맹세, 1923, by Yoon Back-nam)
- Story of Chun-hyang, Story of Jang-hwa and Hong-ryeon
- Park Seung-pil(Dansungsa Theater): first in-house film production
- Chosun Kinema(1924, Busan), Yoon Baek-nam Production(19
distribution network. => keep many customers as patron.
Each piece-centered sales: Because of the shopping patterns of Chinese who walk or ride bicycles, purchasing amount is so small.
Providing working environment differentiated by Chinese company.
- Adopting an advanced training program to China.
- Increasing local R&D investment and strengthening to bring up R&D resou
genre, and forty percent chose role-playing. The favorite game companies that many people use, according to the survey, are NCsoft and Blizard. Two-thirds of those surveyed chose graphics as the primary reason for choosing game, and next was the storyline of game. Usually, people play games in PC cafés or at home, and they get bored playing the same game approximately one to several years
They include any type of game play and fit in any genre. Examples of casual games are punch-monster, pointer blank and slugger and etc. Lastly, there are web board games that are played through plug-in programs stored in web browser. Unlike other online games, these games do not require downloading of client program. Might and magic, heroes’ kingdoms, and golden poker are good examples.