Robotics has been becoming more interesting to the masses with a rapid industrial development. Especially, the issue about human-robotinteraction in the medical field emerges as an important factor by socio-economic perspectives. The purpose of this report is to examine introduction and acceptance of robot, the risks and usage for humans and socio-economic value. Now, many developed nation have
of the dream of communication between Human and Computer.
Speech recognition is the technology of that computer react without any machine but just the human voice.
In nowadays
We can use speech recognition in some special case
Not mission critical
Using limited vocabulary
For limited, trained user.
Quality of S.R. differs from language
Some times English can, but not Korean
1. Game market and distinctive features
1) Definition
The computer and video game industry (formally referred to as interactive entertainment and generally as the games industry) is the economic sector involved with the development, marketing and sale of video and computer games. It encompasses dozens of job disciplines and employs thousands of people worldwide.
2) sales
The tw
need and it was successful for the product of introduction stage in product-life-cycle. However, the problem is that many consumers feel a little uncomfortable with Styler – it’s too expensive for such a useless product. We have decided to change their thoughts and lead them to feel more of needs for Styler in both value and functional wise by efficiently using marketing tools.
3) By 2013, Public libraries expand 900
Ministry of Culture, Sports and Tourism spend 34.2 billion building 56 public libraries (39 of metro region, 17 of rural areas etc.) this year. If 56 public libraries build, national public libraries grow from 642 to 698 according to last December and average serving population per library decline from 77,200 to 70,900. Ministry expand national public libr