1. 브랜드 App 마케팅이란?
과거 스마트폰이 등장하기 이전의 이동 통신 시대에서 모바일 마케팅은 기업의 무작위 SMS 메시지로 대표되는 이미지를 가지고 있었다. 이것은 소비자들로 하여금 마케팅 메세지를 ‘스팸’으로까지 여기게 만드는 부작용을 이끌어냈다. 하지만 최근 스마트폰 시대에 들어서
mobile apps is 100 million download. The problem is that in case of Android market, mobile apps downloaded more than 25,000 do not exceed 1.6% and of the 25,000 mobile apps, paid-apps are just 50. In this reason, paid-apps developers are difficult to guarantee profits.
2) Purpose of Research
In the situation that mobile app몶s market continues to grow and paid-app몶s profits are fa
mobile-based technologies to support interactive dialogue and “introduce substantial and pervasive changes to communication between organizations, communities, and individuals.” Andreas Kaplan and Michael Haenlein define social media as "a group of Internet-based applications that build on the ideological and technological foundations of Web 2.0, and that allow the creation and exchange of us
facebook in foodservice Industry
Facebook is a social utility that connects people with friends and others who work , study and live around them
Social network web site that
used in the largest number of people
2012, Facebook's subscribers was been exceeded billion
Brief point
1. Smart phone market grow continually
2. Android & iOS game market grow continually
3. Strong financial structure gamevil & comtus
2007년 Listed on the KOSDAQ
2008년 Launched mobile games on Apple App Store for iPhone/ iPod touch2009년 Launched mobile games on Google Android Market
GAMEVIL® is a premier mobile game publisher located in Los Angeles, USA a