project work is once again finding favor in the field (Katz & Chard. 2000). Teachers at both preschool and primary grade levels are no making strong connections between projectlearning and state standards. With the integration of a balance of skill-based and interest-based activities and a focus on broad learning goals, the project approach is finding its place as a viable approach to engaging c
learning tools for people to learn various skills and knowledge. It is called ‘G-learning project’ and few games are selected and proved that it has great effects on people to learn various knowledge and skills. In this report, we are going to select three games that are popular among people in diverse ages and find out how these games influence language learning. Carefully chosen games are c
Learning이나 Project-Based Learning 또는 Literature-Based Learning과 같은 단원들과 연계하여 개발될 수 있다.
자원기반학습은 인터넷을 교육적으로 활용하는 것에 대한 유용한 안목을 제공해 주고 있으며, 따라서 인터넷을 활용한 자원기반학습을 교육 환경에서 실제로 도입하려면, 하드웨어적 환경의 지원과 교
과정 목표들 중의 하나로서 정보화교육(ICT)에 대한 인식과 정보화교육(ICT) 자원의 활용을 강조하고 있다.
Ⅱ. 미국의 ICT(정보통신기술) 관련 프로그램
1. PT3 Project(Preparing Tomorrow`s Teachers to Use Technology)
예비 교사들이 테크놀로지를 효과적으로 교과나 그들의 새로운 교수 및 학습 방식에 통합해
(Power Point, Word, Excel, Access) Aug 10, 2010
2. Diverse study background
Courses Taken
ex) Instructional design, E-learning design, Computer and English composition etc.
Projects
Make the e-learning courses for Middle school students
2009 Spring-Summer Educational Consulting
2009.12 Participated in INSITE project
2010 Spring ‘Educational Technology Exhibition’ Project