Ⅱ-1). To maximize student achievement
1. Quantity and pacing of Instruction
· The amount of learned is related to opportunity to learn
· Student achievement is influenced by classroom organization and management that result in increased student engaged time
· Engagement rates depend on teacher's abilities to make academic activities run smoothly
· teacher must be effective in dia
instructions of the game.
(Instruction of a game:
Match the picture with the right word. Write down the matching card’s number of the each card on the handout.)
2)After the students are done, ask answers to several students(or whole class.) Check the answers with the PPT slide.
1) Listen to the instruction carefully.
2) Match the cards.
Finding relation
1-In seed time learn, in harvest teach, in winter enjoy.
(씨 뿌릴 때 배우고, 거둘 때 가르치고, 겨울에 즐겨라.)
☛ ‘시간에 맞게 살라. 즉, 때를 놓치지 마라’ 적극성을 강조한 대목.
2-Drive your cart and your plow over the bones of the dead.
(너의 수레와 쟁기를 죽음의 뼈 위로 몰아라.)
☛ 선:에너지를 옹호. ‘
1. 대표작품
-뮤즈들에게(To the Muse)
-순수를 꿈꾸며(Auguries of Innocence)
-예루살렘(Jerusalem)
-아메리카(America)
-유럽(Europe)
-천국과 지옥의 결혼(The Marriage of Heaven and Hell)
-순수의 노래(Songs of Innocence)
-경험의 노래(Songs of Experience)
-욥기(Book of Job)
-유리젠서 (The book of Urizen)
Chapter 7
Persuasive Messages
Team5
Translate ‘티없이 아름다운’ into English.
Beau-ful
You know?
then put your right hand up and cry out ‘chupa-chups’
Quiz,
Message
Purpose
of the message
change reader’s attitude
acts
as I planned
Persuasive message
Request favors and action persuasively.
Write persuasive messages within organizations.
Make claims and request adjustments succes