with high these psychological symptoms, but they were also indirectly related through poor social supports, such as parents, peers and teachers and so on. That is, it is hypothesized that cyber-relationships substitutes for an unmet need in an actual relationship. For example, frequent game use was related to high peer-group satisfaction. Together, these studies indicate that cyber-relationships
with he saying everyone can make mistake.
b. When Travor have interviewed with reporter, he looks like an adult..
(That kind of speech makes him different from his peer group)
c. Travor telephone for a taxi when the mom late for date with Mr. Simonet.
d. Traor usually do kitchen work(ex. making meals&washing the dishes) instead
◆ Modern Society and Web 2.0
Web 1.0 era as the word of "sea of information", we are exposed to a lot of information. Regardless of distance and time, we can easily send information as well as our own private information. Also, the amount of data, in 1989, the European Particle Physics in Switzerland, developed hypertext and MOSAIC invented first web browser in 1993. Those changes helped to
parent’s excessive expectation, interference and control. These things can make them depressed and feel that they are useless. Outcast and violence can drive them into a corner. Related with these factors such as family problems, pessimism about grades and relationship problems can also cause depression and suicide.
These three hypothesizes are first thoughts of our group on this topic.
relationships lies in one's ability to play the Confucian game. It is important to appear to be an honourable, trustworthy and respectable person.
First meetings can often be completely dominated by the need to start the relationship-building process. Therefore, very little might be discussed which relates to the actual business in hand, with most time being spent exchanging pleasantries, discu