수익이다. 게임 서비스, 특히 MMORPG 게임의 경우 사용자 수가 많을 수록 그 가치를 더하기 마련인데 SocialNetwork Service를 통해 확보한 사용자 수를 그대로 게임 시장으로 연계시킴으로써 큰 경쟁력을 가지게 되며, 이는 향후에도 런런왕의 수익모델에서 계속해 상당한 비중을 차지할 것으로 판단된다.
★ Facebook 스토리
소셜 애플리케이션을 얘기하면서 Facebook을 빼놓고 얘기할 수는 없다. 2007년 5월말 사용자수 5천만명, 만년 2위 SNS였던 Facebook은 자사의 플랫폼을 오픈해 외부 개발자 및 개발 업체가 만든 소셜애플리케이션들을 Facebook 사용자들에게 제공하겠다는 발표와 함께 API를 공개했다. 많은 전문
Introduction
With development of technology and increase of capital, today’s communication tool is changing into ‘open’ and ‘participation’ communication tool. These characteristics of digital age’s communication are expressed by the concept of SNS.
Also, with and development of Web2.0 and wide propagation of internet, SNS, SocialNetwork Service became one of the hot trends to
SocialNetwork Service became one of the hot trends to communicate with others. SNS is not just a single website or online blogs, but one part of big socialnetworks and the useful source of social capital. By SNS, people can meet in SNS, exchange information, opinion, and share their lives very easily. SNS is very effective communication tool ever existed. As the stage of business is getting bro
socialnetworking sites. The users have their own play space (a farm, a restaurant) just as social media users have their own page; they also can find/acquire neighbors among their Facebook friends to share duties, inventory, etc..
Also, continual action exists regardless of any individual players login status (just as the Facebook feed always flows.) The temporal persistence of these games requ