Day 3: Conversation Composition using idioms
Today’s objectives
Students are expected to use idioms in real life situations.
Today’s activity
1. Checking assignment (5min.)
Each person in each group will present their homework
2. Showing movie clips containing everyday used idioms (20minutes)
* Students are expected to find out about what they already know about
us in pleasant ways. Even though ads are 15 to 30 seconds long, the effect of well-made CM is more than you think. These kinds of music have simple melody and repeated lyrics. When you hear it lot of times you would hum the songs without noticing. And you would recall the product. The example above is Samsung Life's ads.
The last way of making stimuli by pleasant is using humor. Although rough
< Purchasing Goods in Second Life>
Ⅰ.Objectives & Reason
Nelson’s consumer behavior theory (1970) on experience goods and search goods is based on real life. After Nelson, Schoenheit Ingo suggests in his research, “Social Quality of Products”, 2004, experience goods, search goods and trust goods have different factors related to purchasers’ perception. Based on these theories, thi
life cycle
Like any other product, video games have own product life cycles. Let’s take a close look at the life cycle of game by using example of a golf game. A game is introduced to the world and only a few early adopters play the game and grade the game from rubbish to master piece. When the game is acknowledged to be interesting and nice, it moves on to the next state: Growth stage. Al
life. This technique can teach them ways that lead to quick and effective stress management.
5) Mindfulness meditation
Mindfulness meditation intends to step outside habitual thoughts patterns and automatic thoughts. Mindfulness meditation helps us let go of unnecessary attachment to prior judgment and automatic thoughts that limit perception. It helps people become a better problem solver bec