Video Camera
The global market for video cameras declined 17% to approximately 15 million units in the fiscal year 2008. Sales of video cameras slipped 19% to about 6.2 million units, resulting in a market share of 41% (Sony estimate, as of May 2009), maintaining the lead position in the video camera industry.
In February 2009, Sony launched a new model of digital high-definition Handycam
video game console industry
1st Generation
The history of game console industry, which started in 1970s, can be divided into seven generations till now based on technology and trends. The birth of home console happened in 1972. Magnavox released its first game console, Magnavox Odyssey. This incidence is significant because the birth of game console initiated consumer market.
2nd Generati
I. Introduction
i. Industry
Toy industries are generally divided into three major categories, which are traditional toys, video games, and casino games and accessories. According to the statistics, there were 6,296 manufacturers of traditional toys in 2007 in the United States, and Mattel Inc and Hasbro Inc are the main representatives of this industry category. Unfortunately, as the world has
1. Game market and distinctive features
1) Definition
The computer and video game industry (formally referred to as interactive entertainment and generally as the games industry) is the economic sector involved with the development, marketing and sale of video and computer games. It encompasses dozens of job disciplines and employs thousands of people worldwide.
2) sales
The tw
/ Why should retailers use AR?/
Advertising campaigns can become stronger
Navigation around warehouse area will be easier
Extra information will improve the shopping experience of the customers
Product catalogs can be visualized
A 3D product view will create a selling opportunity
Customers can be encouraged to buy with AR offers
Customers can be lured inside the stores
/ AR in Tourism /