of 3D media on the human body through clinical experiments and laboratory survey.
First, a survey shows that 80% of survey sample had an experience with 3D viewing previously. We investigated the relationship between previous experience with 3D viewing and their awareness of the effect of 3D movie on the human body utilizing Chi-Square Test, and found no significant relation between them.
view of games and gambling because they play an important role in generating revenues around the world.
Entertainment refers to live and mediated performance experiences such as a concert, dance, or drama, including the pleasure received from viewing comedy or magic
Recreation consists of activities or experiences carried on within leisure tie, either for personal satisfaction or creative enric
experience
-REBT에 의하면 Emotional disturbance의 특성에는 underlying anxiety이 있다
-Discomfort anxiety- linked to situational problems (General REBT)
-Ego anxiety- includes strong feelings of guilt and inadequacy, results when people's sense of self is threatened (Preferential REBT)
-REBT maintains an optimistic view of human nature
-REBT 치료는 그들을 방해하고 있는
view of the witnesses so that s/he can't see other details of the situation and this brings about the failure in the memory
Ⅱ. The evidences of weapon focus effect.
Some experiments show the evidences of weapon focus effect.
1. Experiment by Loftus Loftus, E. F., Loftus, G. R., & Messo, J. (1987). Some facts about "weapon focus". Law and Human Behavior
Loftus and her husband did
/ Why should retailers use AR?/
Advertising campaigns can become stronger
Navigation around warehouse area will be easier
Extra information will improve the shopping experience of the customers
Product catalogs can be visualized
A 3D product view will create a selling opportunity
Customers can be encouraged to buy with AR offers
Customers can be lured inside the stores
/ AR in Tourism /