and entertainment consumers in order to get them to the venue, destination, or box office.
3. Entertainment Experiences
Passive—absorbing only (Passive: movie, television, novels)
Educational—active engagement in problem solving (Twitter, engaging audience Q&A)
Escapist—immersion providing a respite from real life and work (parks, games)
<교육 담당자의 역량>
1. 세대간의 차이를 인정하고 포용. 다양한 세대가 공존하는 조직에서 모두에게 맞는 통합적인 접근 방법은 성공하지 못한다. Chris Dede는 “사람들은 개인의 니즈에 맞추어진 교육 상품과 서비스를 원합니다. 그 양과 내용, 그리고 교수법이 얼마나 좋은가에는 그다지 신경을 쓰지
and direct foreign purchase may affect the market as well.
Total toy market size of Korea is estimated to be around 1000-1200 billion won, but up to 90 percent of toys are imported, and Korean toy manufacturers are not doing well due to domestic economic reasons. Also, in Korea, half of toys are sold through hypermarkets, andeducational or franchise-based toys are in high demand.
In block to
so that one can enhance his or her health.
-difference of standard of healthy diet : A behavior of intaking vegetable proteins and fiber much, and eating home-made dish more than eating outside to enhance one’s health.
b. College students
-Students who goes to universities and who are under Universities do not include the exceptional cases, such as academies for continuing education.
and puts the annual phishing loss in the US at US$60 million. Either way, it is obvious that phishing costs innocent internet users large sum of money.
iii. Current attempts to prevent phishing
a. Social
One strategy for combating phishing is to train people to recognize phishing attempts, People are educated avoid phishing attempts by slightly modifying their browsing habits. The Anti-