The Characteristic of Game industry
고수익의 최첨단 지식 산업
: 창조력+개발력+기획력+자본
게임산업의 분류
아케이드게임-오락실 게임
비디오게임-PS2, Xbox같은 가정용 비디오 게임기
PC 게임-PC를 사용하는 stand-alone 게임 ( 네트웍포함)
온라인 게임-게임회사의 서버에 수많은 유저가 접속, 동시에 즐
game industry (formally referred to as interactive entertainment and generally as the games industry) is the economic sector involved with the development, marketing and sale of video and computer games. It encompasses dozens of job disciplines and employs thousands of people worldwide.
2) sales
The two largest markets for computer and video games are the United States and Japan. Other s
1. Introduction
Game is something for men, especially young men. This kind of concept has been prevalent ever since game industry prospered. However, the concept is changing and the changes were made by a company: Nintendo. With its powerful characters such as Super Mario, Link from the Legend of Zelda, Nintendo was the most famous and popular game company until early 2000. However the dominan
시장 규모: 5000만 달러
(CMP미디어-정보통신 전문지. 미국. 2007)
3억 6000만 달러 성장 전망 (2010)
현재는 틈새시장 공략용이지만
앞으로 블루오션이 될 것 (슈피겔. 독일)
블루오션으로서의 기능성 게임의 적용분야 교육, 훈련, 의료 등
From Visual Simulation to Virtual Reality to Games Michael Zyda (USC Information Sci
for architectures and dance which is called “Flamenco”.
B. The status of a nation
a. Population and race
The Spanish population is relatively homogeneous in its racial and ethnic composition.
The estimated population of Spain for 2009 is 40,525,002, giving the country an overall density of 81 persons per sq km (210 per sq mi). Spain is increasingly urban, with 77 percent of the popu