: \ 2 trillion 5854 hundred million
(2011 year)
Imparting of knowledge and skills relating to the hotel industry
Includes service and personality education
Employees get posted to hotels for hands-on experiences
Learning while on the job
Employees receive new training once in every 6-10 months
Evaluation and education of new skills
Educational—active engagement in problem solving (Twitter, engaging audience Q&A)
Escapist—immersion providing a respite from real life and work (parks, games)
Esthetic—immersion in cultural experiences (art, nature)
Passive entertainment occurs when people simply absorb an experience through their senses without much participation; this occurs when viewing
industrial after the latter half of 1980's. On first, producing job and white-collar worker supply and demand disproportionate is getting.
Arrest difficulty gets worse in case of low-educated people producing jobs, on the other hand, application difficulty is getting worse in case of highly-educated people white-collar worker. That caused sharp wages rise of a short period around short types
- The manufacturing exclusive service accounts for 30 % of all revenue
- specialization in the auto industry.
- ODC (Offshore Development Center)
□ Wipro Technologies
- Transforming the consumer goods - manufacturing industry into IT
enterprise
- The third place in the Indian software market.
- A faithful education systems
- The thorough quality control
educational toy consumers. Hasbro Inc. has succeeded globally, and the company owns the largest market share in the board game industry as of 2007, producing popular board games such as Clue, Monopoly, and Scrabble. What is more, they possess quality brands such as Playskool, Transformers, and Littlest Pet Shop, etc. The company also is the parent to several widely known subsidiaries like Kenner,