for its own sake. Pleasure providers must capture the attention of audiences and entertainment consumers in order to get them to the venue, destination, or box office.
3. Entertainment Experiences
Passive—absorbing only (Passive: movie, television, novels)
Educational—active engagement in problem solving (Twitter, engaging audience Q&A)
Escapist—
for blocking,
both in English and in Chinese, using the Google search engine, and placed the top results
into our list of URLs to test. We tracked approximately 5,000 additional sites submitted by Internet
users to our Real-Time Testing System (http://cyber.law.harvard.edu/filtering/china/test) through September 2002, and we received email suggestions of further sites to test. The result of th
use served data and create various service is provided, and the lots of systems which promote users participation are based. For example, Wikipedia, Amazon, ebay, and intellectual knowledge search service at never let us to share our knowledge and information.
On the other hand, people who does not educated information ethics, information can be abused and have malfunctions like non-professional
Use Mass Media, Social Network Service, etc. Many people are intent on such services as Twitter, Facebook, Cyworld, net-cafes, etc. Active communication using these media will make customers more informed and related to the brand.
• Educate Employees for differentiated service, such as describing a new menu in person as mentioned.
• Provide an attractive membership card merit.
RELA
forusers to get the information through UCC, blog and community.
However, enormous amount of information comes from users who are not experts, credibility and professionalism could be doubted. Moreover, too much information prevents people from finding correct data fast and makes them confused.
2.2. Medium of Contents
There are medium of contents such as flash, VOD, E-book, E-audio and etc.