seeking), 보상 의존성이 강한 성격(reward dependence), 현실이나 위험을 회피하는 성격(reality or harm avoidance) 등과 관련이 있다는 연구도 있다. 이외에, 자기 노출을 꺼리는 성격, 내성적인 성격, 외로움, 사회적 위축, 낮은 자아 존중감 등이 게임 중독과 유의미한 상관을 보인다고 밝혀졌다. 부모와 관련한 원인
seeking:
British: "Who the hell is he?!", lower class British: "I dont know, sir." . . . "My name is Gandhi. Mohandas K. Gandhi." . . . A womans voice, tender, soft: "You are my best friend, my highest guru . . . and my sovereign lord." . . . A man (Gandhi): "I am asking you to fight!" . . . An angry aristocratic English voice: "At home children are writing essays about him!" . . . the sound of m
1. About 대한극장
Number of seats – 2700seats
Number of waiting seats – 650seats(including Café)
The Average daily number of customers – 800 ~ 2000 customers
The utilization of waiting seats– about 20%
Percentage of Café customers among waiting people – about 80%
Daily maximum accommodation – about 17,000 customers
Background of the
seek a break from a cycle of boredom and fatigue.
2. Theoretical Principles
Perishability- u can’t keep it, store it, you can have movie with DVD, but you can’t have the experience, you can’t keep the experience. Price overcome issues of perishability
Intangibility (souvenirs) – we are not selling product which can be touched, but the feeling, experience - we buy souvenirs of ex
● Effectiveness of capturing consumer attention
① Model : No a specified model, No celebrity.
자사제품에 대한 소비자의 자아 관련성을 높이기 위한 방법 중 하나인 '표적소비자와 유사한 모델'사용 (One method of increasing the self-relevance of its products for consumers is a using models who are similar to target consumers.)
▶Good
Among principle of G