or knowledge acquired in the past that are related to the message content.
Perceived Meaning
Perceived Justifiability
Character Identification
Perceived Reality
Memories of Prior Experiences
Character
윤수 who give death penalty through crime that kill three women.
유정 who had attempted suicide three times by wound that receive infancy and a sense of betrayal about family.
foreign brands so they can convey a sense of having a high social status.
2. Analysis of ZARA
1) Introduction of ZARA
① The history of ZARA
1963~1974 Foundation of Amancio Ortega Gaona INTITEX
1975 Open the first ZARA store in Spain
1976~1984 Spreading the ZARA store in the main cuties of Spain
1985 Overseas expansion to Portugal
1989 Expansion in New York of the America
senses without much participation; this occurs when viewing a performance, listening to music, or reading.
Educational entertainment requires the active engagement of the person’s mind, the type of involvement that occurs with problem solving. By creating experiences that straddle the realms of education and entertainment, guests absorb the events unfolding before them while actively particip
sensing 기술이다.
지금까지의 개발된 sensor 기술(오감 표현 기술)의 현황을 살펴보면 다음과 같다.
1.3.1. 시각
시각은 인간이 외부로부터 받아들이는 정보의 약 70%를 차지하고 있기 때문에 다른 감각에 비해 가상현실감(현장감)에 미치는 영향도 가장 크다고 할 수 있다. 시각에서 가상현실과 관련된
Spoken soliloquy or monologue
Edel says: “In the traditional monologue—in its original Greek sense it was a ‘speaking alone’—the character gives the audience logical and reasoned thoughts. These are ‘structured’ even while they represent inner reflection or reverie, and are rendered without relation to external stimuli.” The great soliloquies of Shakespeare, Edel