1. Game market and distinctive features
1) Definition
The computer and video game industry (formally referred to as interactive entertainment and generally as the games industry) is the economic sector involved with the development, marketing and sale of video and computer games. It encompasses dozens of job disciplines and employs thousands of people worldwide.
2) sales
The tw
game console, Magnavox Odyssey. This incidence is significant because the birth of game console initiated consumer market.
2nd Generation
The most important event in this generation is that, in 1976, the Fairchild Video Entertainment System(VES) was released. The reason why this is important is that it used the cartridge as game storage device for the first time. Of course, cartridge had bee
game machine will disappear in the near future because of smart devices.
After all, in order to succeed N3DS, Nintendo should concentrate on promoting N3DS more than ever, so people know what benefit they can obtain from N3DS. In that sense, Nintendo’s current strategy toward smart device needs to amend in a way to collaborate with a smart phone and a table PC. Unlike Sony, the good thing is
1.연기-투기이론(postponement-speculation perspective)
-경로구성원들 중 누가 재고보유에 따른 위험을 감수하느냐에 의해 경로구조가 결정되는 것이다. 고객이 요구하는 시점까지 최종제품의 생산공급을 가능한 한 연기시킴으로써 경로효율성을 확보할 수 있다.
(1)연기: 한 경로구성원이 재고보유에 따른 위
◎경로구조 결정이론
1.연기-투기이론(postponement-speculation perspective)
연기-투기이론은 경로구성원들 중 누가 재고보유에 따른 위험을 감수하느냐에 의해 경로구조가 결정되는 것으로 보고 있다.
연기란 경로구성원이 재고보유에 따른 위험을 다른 구성원에게 전가하는 행위를 말하며, 투기란 연기의