ofthe reasons by analyzing game industry and Nintendo’s key success factors.
A. Reason for choice
Nintendo had ups and downs within 5 to 10 years and made some critical choices to bring a tremendous success tothe company. As a student majoring business, I thought there are plenty of things that we can learn from the case of Nintendo.
B. Financial status
In 2002, Nintendo mad
and girls like cartoons about princesses and pretty girls. For example, Boys like ‘Pocket Monster 2’, ‘D. Gray Man’, ‘Power Ranger’, and ‘Adventure of Dinosaur King’, and girls like ‘Charac Charac Change’, ‘Sugar Sugar Loon’, and ‘Twins Princesses inthe Mysterious Star.’ Cartoons are good for improving students’ creativity and imagination, anditis easy to approach
is essential as many textbooks do not explore slangs, idioms and other terms that native English speakers may use on a daily basis. Hence, social language can be very interesting! It has to be used in beginning or end of a lesson.
Teacher: Good afternoon class! How are you doing today?
Can you guys tell me things what you’ve done the previous day?
Student 1: Good afternoon teacher! I wat
and remind them ofthe fact that everyone can make mistakes. Thestudents’ trial should be highly evaluated andthe teacher needs to play his/her role as a facilitator, guider, and helper to make a learner-centered learning environment.
2. While they are doing the team work, there can be free-riders. Itis not guaranteed that all thestudents equally participate inthe group working.
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of oven is one, electronic mixer's number can't affect the time of baking cookies. So they need only one electronic mixer. Andthey need total 5 trays. The trays arein distribution, bake and cool part. And if a customer order 3 dozens, they will need 2 more trays than before. So they need 5 trays.
6. Arethere any changes you can make in your production plans that will allow you to make bet