time horizon of the study.
Purpose of the study: Hypotheses testing
We want to explain the relationships between the satisfaction and user’s personal data and the two phone’s performance. We have intermediate variables (age, gender). We also have independent variables(application, cost the phone)and dependent variable(user’s satisfaction). So we think Hypotheses testing can help us enha
Use of Cafeteria at Yonsei University
The Utilization University Food service
-About the pre-testing
Pre-tester : 10 students of KHU or HUFS
-Good point
The questionnaire was written with easy words and well
understandable.
Appropriate amount of time for answering questions.
-Bad point
It would be a little bit confusing, because each
question has to have
time spent playing computer games per day was about two hours, and they played computer games about 1.5 days per week. Forty-five percent of people chose simulation as their favorite genre, and forty percent chose role-playing. The favorite game companies that many people use, according to the survey, are NCsoft and Blizard. Two-thirds of those surveyed chose graphics as the primary reason for
attitudes toward FedEx Kinko’s service from quantitative survey result. And we could make various graphs that show differences, strengths, or TOM according to survey results.
6. Research Findings
A. Survey Sample
Age group of respondents Occupation
Use of transportation to FedEx Kinko’s Gender of respondents
Time taken to FedEx Kinko’s
4. Survey design
Variables:
- Movie : Frequency of watching movies, Through what kind of media, Influences in watching movies, Date & Time
- Cinema : Frequency of going to cinema, Companions they take to cinema, What triggers them to go to cinema, What stops them from going to cinema, Price of watching movie in cinema, Whether they know about how to use discounts, Usage of those discounts
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