of air-bubbles floating around the building and small foam heap visualising the living identity of the whole building.
'The capsule'
The capsule, with its evocations ofspace travel, has become one of the most romantic objects of twentieth-century nostalgia. It is also and excellent design strategy for severing the shopper's bonds with any sense of earthbound practicality-offering a more ima
of people. So it is a very important role to create cultural image and improve image of city through our business activity.
Especially, It can make some sense of belonging for community. Our ultimate goal is a making sustainable cultural playing place.
Why we have to aim "Flea Market"?
our business suggests how to vitalize urban culture by regenerating idle spaces. The participatory flea
New concept of market
Improvement of region`s
image and revitalization
making sense of belonging
in community
Why we have to aim "Flea market"?
The participatory flea market is a suggestion
A chance to enrich the quality of life
New approach for understanding
and analyzing the urban culture
Create various added value
Creative Space
Easily accessible playi
the new project.
4.5 Shared Value
The final goal of SAJO is to produce best value for consumers through rational and innovative management and to contribute the value to society. Group vision of SAJO is "Nature is delicious! Life is enjoyable! SAJO, the company that loves families!"
SAJO considers its consumers, companies, and employees as "Family". Since they emphasize the 'sense of famil
of these games requires users to sign in and play, regardless of the inconvenience and time away from other online or offline responsibilities. With built-in loyalty created by the rules of the game, users find themselves spending considerable time maintaining their role in the game to prevent virtual failures. Furthermore, this real/unreal connection creates a sense of responsibility for virtual