visual education)
초기 교육공학은 언어 중심의 교육방법에서 탈피하여 구체적 경험을 제공하는 시각교육을 중심으로 이루어졌다. 1900년대를 전후하여 다양한 시각적 매체를 공교육에 시도하려는 교육적 모색들이 활발해진다. 예를 들어 공공 도서관을 중심으로 성인교육 프로그램이 개발되거나, 박물관
visual impact but serves as an important way for brand protection and authentication as well.
• Promotion: Promotional Holograms are widely used by businesses for promotional purposes. Large companies from all fields such as Toyota, Cisco, GE, etc have been implementing this technology for their promotions. The use of hologram completes the packaging the promotional activities associated w
visual, audio, or even taste cues.
In the field of marketing, scholars have agreed that there are three major trends that are newly arising. These include the emphasis on social relationship, brand relationship, and emotional relationship. Social relationship is mainly achieved through Social Networking Services marketing, where businesses actively communicate with consumers and apply their res
experiences. It is intended to provide a respite from real life in venues such as theme parks, casinos, and virtual reality games.
In esthetic entertainment, audiences immerse themselves in a cultural experience with a visual component of the moment, such as standing at the rim of the Grand Canyon, visiting an art gallery or museum, or sitting in a Parisian café observing passers-by.
1. Listening Comprehension
1~3) Listen to the following and answer the question.
Pre-history
Prior to the release of bitcoin there were a number of digital cash technologies starting with the issuer based e-cash protocols of David Chaum and Stefan Brands. Adam Back developed hashcash, a proof- of-work scheme for spam control. The first proposals for distributed digital scarcity based cryp