an overview of games and gambling because they play an important role in generating revenues around the world.
Entertainment refers to live and mediated performance experiences such as a concert, dance, or drama, including the pleasure received from viewing comedy or magic
Recreation consists of activities or experiences carried on within leisure tie, either for personal satisfaction or creativ
Challenges 2.
Building An Audience
Building Quality Visitor Experiences
Visitor Demand
방문객 수요 조절 방안
티켓 판매와 입장 시간 조절
방문객이 줄을 길게 서게 하여 새로운 진입을 억제
특정 그룹에 대한 입장료 할인
한가한 날 예매 취소 요금 부가
평일 저녁 시간을 위한 이벤트와 프로그램 개발
방문객
an irrational consumer in that gift certificate makes a consumer has less loss aversion.
Therefore, our group designed anexperiment to study how much gift certificate influences consumers’ decision making. The experiment tried to quantify the extent of medium effect on consuming behavior. By comparing each tendency shown in different medium conditions (cash and gift certificate), we expect a
Two persons are in psychological contact.
The first, whom we shall term the client, is congruent (real or genuine) in the relationship.
The second person, whom we term the therapist, is congruent (real or genuine) in the relationship.
The therapist experiences unconditional positive regard for the client.
The therapist experiences an empathic understanding of the client’s internal frame of
experiments show the evidences of weapon focus effect.
1. Experiment by Loftus Loftus, E. F., Loftus, G. R., & Messo, J. (1987). Some facts about "weapon focus". Law and Human Behavior
Loftus and her husband did anexperiment about the weapon focus effect. They divided the participants in the two groups and showed each group the slides which depicted the different situation at the fast fo