Game has brought on profound impact on its users over the past few years. Unlike traditional arcade games, which had more emphasis on the completing and/or competition within the game, social media games have more emphasis on inter relationship between users and sustainability of the relationship. We believe the profound impact it has on its users and the medium it is based on(on-line and mobile)
non-significant result. However, the item ‘I would only feel happy about buying the product here if I could first check how much it cost in other shops’ was significant. For Games’ and Howell’s test, there are significant differences between the cheap and expensive groups. But others are not.
So we can conclude against a falsification of our hypothesis H2e.
Consumers are inclined
1. An outline of a nation
A. Characteristics of a nation
a. Language
Spain’s official language is Spanish (español). It is spoken by the vast majority of its people. Spanish has two major dialects—Andalusian and Castilian—which differ in their pronunciation of certain sounds. In a number of regions of Spain other languages are also important. Catalan, a relat
game industry and Nintendo’s key success factors.
A. Reason for choice
Nintendo had ups and downs within 5 to 10 years and made some critical choices to bring a tremendous success to the company. As a student majoring business, I thought there are plenty of things that we can learn from the case of Nintendo.
B. Financial status
In 2002, Nintendo made 600 billion Yen. This beca
/ Why should retailers use AR?/
Advertising campaigns can become stronger
Navigation around warehouse area will be easier
Extra information will improve the shopping experience of the customers
Product catalogs can be visualized
A 3D product view will create a selling opportunity
Customers can be encouraged to buy with AR offers
Customers can be lured inside the stores
/ AR in Tourism /