Nintendo DS andWii
Introduction
Two men entered a conference room in a Gangnam office tower in Seoul city. It was a cold, wintry day in November. They greeted each other cordially but with noticeable restraint. The CEO of Nintendo Korea, Mineo Kouda, was already waiting in a conference room. Taking seats on opposite sides of a large conference table, they settled down to begin discussions
Violence has always taken a part in entertainment ever since the ancient; we all know well about the popular gladiator games in ancient Rome, for an example. However, it’s said that there’s a great consensus that something about media violence has changed in recent years.
For one thing, there’s more of it. According to Guy Paquette and Jacques de Guise, Laval University professors, afte
mortgage crisis several years ago.
Or just simply like fight between Sam-sungand Apple in other continents.
Surely, we are living in a globalized world that if US foreign rates
So, by the end of our presentation, I hope you guys to have your own opinion about this.
First part outlines how international economic relations and institutions were created and shaped in the post-war economy.
andWii.
[Graph 1. Financial report]
2. Game industry analysis
Yoon Jong Yong, the president of Samsung Electronics, once said “game industry is potentially 160 billion dollar market. It is 3 times bigger than semi-conductor market which is only 30 billion dollar.” As he mentioned, game is a gigantic industry with rapid and stable growth. People buy games when the economy is in
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3D or 4D media contents let users see and feel everything.
More Genres are expected to be screened with 3D or 4D
Enhancement of telepresence
Among other things, 3D movies are anticipated to popularity expecially such as SF or Action Genre
Nintendo Wiiand Sony are developing 3D game
Through maximization of the senses can enhance the entertainment value of games