1.1.1. The direction of progress
In this project, we decided to develop the interesting system based on the social network service. Our program's name is Cartoon Relay that make it possible to make a story with unknown people. This program has character connecting each individual naturally in the web.
The cartoon relay is composed 4 main parts. Through the functions that are View, Draw, Ran
1) 주목받는 Web 2.0
2006년 2월 15~16일에 국내에서 Web 2.0에 대한 Conference가 열렸다. 이 자리에는 네이버, 이글루스 등 국내에서 주목받는 여러 인터넷 서비스 업체들이 모여서 Web 2.0에 대해서 이야기를 나누었다. Web 2.0이란 단어는 2004년도에 만들어진 신생 단어다. 게다가 아직도 Web 2.0의 정의는 충분히 명
1. Introduction
The reason that we chose this case was one of our team member had a scrap book on case analysis. We took a look and looked for the material which was related to our lecture. The subject was interesting through the time we spent on team project. Webis the most popular services in Internet, so many company will ask question about “How to acquire customers on the Web”. This ar
Web 2.0 was prospected as the core of Internet development and will affect Internet culture substantially. With thisWeb 2.0, UCC was introduced and it has become the predominant part of Internet culture nowadays. We are sure that most people are familiar with the term UCC. However, most of them do not know how UCC is related to Web 2.0 and how UCC and Web 2.0 were developed to become the hearts
Web 2.0
1. What isWeb2.0?
The web 1.0 provide information for user by perforce.
But web2.0’s world makes information and share it for ourselves.
The core point is Internet environment ,which participate that will produce a data easily and will be able to own jointly from the Internet.
Web 2.0
2. Long tail principle
Long tail law reverse the Pareto rule. Also, the Pareto law is calle