the game to prevent virtual failures. Furthermore, this real/unreal connection creates a sense of responsibility for virtual good and creatures. A player does not want to see his or her crops, fish, etc. suffer from neglect, and so is driven by a sense of duty.
Social games on Facebook do create a form of distributed knowledge, but with an informational rather than a learning-based model. Users
the deep slackness because of the Subprime mortgage crisis. At this event was joined together with Google’s revenue declined. Other issues are mobile revolution, moving center of value creation from hardware to software, mobile convergence and change of media. Because of these issues, companies have to develop new business model and must prepare in these like changes.
2.2 Internet Ad. Industr
the stress instead of seeking help from others or professional treatment.
However these results indicated that not only high levels of Internet use were directly associated with high these psychological symptoms, but they were also indirectly related through poor social supports, such as parents, peers and teachers and so on. That is, it is hypothesized that cyber-relationships substitutes for
The number of Internet addict -
2112000persons (1/10 total Internet users)
Adult Internet addict ratio – 6.5%
Juvenile Internet addict ratio – 14.4%
- 2007 Center for internet addiction
1. Psychological (or pathological) approaching method
- Causes of Internet addiction
Low self-esteem
Undeveloped self-control (mainly related to age)
2. Social suppo
Capitalism against the Welfare State: Classical Political Economy
Some thought the welfare state is incompatible with capitalism. This conviction can be retraced to Adam Smith. He understood welfare as being secured primarily through the market. More clear reason for incompatibility is that without the compulsion to work an efficient market could no longer function because there would remain no