c) Therapy to cure particular illness
Adverse effects
a) Too simple for preexisting extreme gamers
b) It’s addiction among students
Reducing Generation Gap
The plain graphic provides intimacy to anyone who can play without reluctancy
Its simple operation allows not only youngsters but also elders to enjoy
Despite of your age, the contents are fun and edifying
of video games. ForNintendothe hardest time was 2003. Nintendo firstly in its history couldn’t make the end meet. After a few years, Nintendo regained its previous status as a dominant player in the game industry. There were two smash hits that brought the tremendous success toNintendo: Nintendo DS and Wii. There are certainly some reasons that made Nintendo so successful. This paper will co
to everyone's surprise, Nintendo started as a handmade hanafuda cards company at first. This interesting history ofNintendo will be introduced briefly in the next paragraph. Although Nintendo has been a video game company only forthe most recent quarter of its whole history, it is this 30 years that has made Nintendo into one ofthe most promising companies, and thus the “electronic era” w
And PS2 had achieved a rocket start based on the success ofthe previous model, the PS. PS3 is not a cheap and easy-software-developable as PS, and not the best performing platform without any competition as PS2. The past name of PS2 as the market dominant player is fading out andthe current market dominance is almost handed over toNintendo DS.
However, there are people still expecting PS3
the United States market. Famicom provided detailed graphics and high resolution. Its software, Super Mario Bros, which has become one ofthe world's most famous characters, was a big hit, selling 40.2 million copies. Also thisisthe generation where Sega released its first console, Sega Master System, in 1986. However, it was merely a threat toNintendo because units of Famicom sold was 60 mill