2011. 10.30)
- Total Number of Mobile Phone about 50 million units in Korea
- Smart Mobile phone 20 million units (40% of total Mobile phone users)
- Total sales volume of LTE mobile phone in Korea : 180,000 units
- Samsung market share 57.3% in Smartphone market
Growth of industry
- Domestic Smartphone users has increased from 470,000 on November, 2009 to 1 million on March, 20
2020. At the same time, five major strategies are being implemented to ensure that corporate logistics costs will account for 6 percent of sales to build low-cost, high efficiency national logistics systems, and to enhance the global competitiveness of key national industries. The government is striving to develop South Korea's logistics system into the world's best so as to enhance the coun
1. 유아 디지털 교육에서 활용할 수 있는 교수매체를 제시하고, 본인이 제시한 교수매체 중 3개를 선택하여 각 교수매체가 지닌 장단점을 기술하시오.(20점)
1) 스마트폰 활용
(1) 장점
첫째, 유아교육의 매체로 스마트폰이 적합하며, 여러 멀티미디어 콘텐츠의 사용은 학습자의 참여도, 몰입도, 집중
1. The basis on which posterity will rank our civilization is the quality of our ideas. Our position among civilizations is determined by the _________.
① location of our civilization ② value of our thought
③ influence we have ④ rigidity of our thought
⑤ quantity of our thought
2. As you drive a car on a straight road where the sun is beating down, you may seem to see a shim
fourth generation is known as 16-bit era. The game consoles in this generation showed improved graphics and resolution. This generation started when Sega released Mega Drive in 1988. Sega gained a significant market share by releasing this model. The Mega Drive became a big success in 1991 with its software, Sonic the Hedgehog, which became popular and famous rival of Nintendo's Mario. Two years