learning environment is any setting in which students can become totally immersed in the learning process. So, a ubiquitous learning environment is a situation or setting of omnipresent education. Education is happening all around the student but the student may not even be conscious of the learning process. Source data is present in the embedded objects and students do not have to do anything in
learning environment is any setting in which students can become totally immersed in the learning process. So, a ubiquitous learning environment is a situation or setting of omnipresent education. Education is happening all around the student but the student may not even be conscious of the learning process. Source data is present in the embedded objects and students do not have to do anything in
1. Abstract
This project is conducted by team 8 of Microeconomics class in KAIST. The objective is to analyze the item market of Cyworld using concepts and tools that we learned from the class. Cyworld is one of the biggest web communities and its profits are heavily dependent on the item market.
To collect data on the current status of the firm and how customers would react to the new system
인한 방대한 데이터
- 데이터베이스를 통한 새로운 지식 창출 가능
- 기계학습기법의 급속한 발전
인공지능 기술의 발전 - knowledge discovery,
knowledge extraction, machine learning
4) 기업적 환경요인
- 경쟁력 있는 정보분석환경출현
- 데이터베이스마케팅의 지속적인 대두
Data display structure
③ Page Building :
④ Editing content and metadata
2. Generation21사의 TKM(Total Knowledge Management)System
1) DLO(dynamic Learning Object) 개요
① 학습목표나 성과
② 학습목표를 달성하기 위한 정보나 콘텐츠
③ 보조 미디어나 자료
④ 학습목표 달성도의 평가
Generation21사에서는 DLO를 작은 단위