1.3 Characteristics of SNG
In March 2011, Zynga had 7 of the 8 most popular games on Facebook (Osborne, 2011); CityVille alone had over 94 million users. Most of these games involved some sort of simulation-like gameplay (CityVille, FarmVille, FrontierVille, Café World, Mafia Wars, etc.).
However, these games offer simple game play and animation that fail to represent the cognitive eff
/ Why should retailers use AR?/
Advertising campaigns can become stronger
Navigation around warehouse area will be easier
Extra information will improve the shopping experience of the customers
Product catalogs can be visualized
A 3D product view will create a selling opportunity
Customers can be encouraged to buy with AR offers
Customers can be lured inside the stores
/ AR in Tourism /
game in person rather than just listening or watching advertisement. For example, as one way of promoting new product, Nintendo can provide a demo version that people can play Nintendo’s new product briefly. In that sense, if Nintendo starts releasing the social game to application markets, it will make people experience Nintendo’s game more than before. Also, since the way social game is dis
games and the satisfaction derived from playing them. This chapter presents an overview of games and gambling because they play an important role in generating revenues around the world.
Entertainment refers to live and mediated performance experiences such as a concert, dance, or drama, including the pleasure received from viewing comedy or magic
Recreation consists of activities or experience
games cause teenagers to do aggressive actions in real life.
To make copycat crimes, governmental solutions and educational solutions are needed. First of all, government should control the media's crime scenes and violent scenes. Pre-censorships and post-censorship of mass communication would be necessary. Second, appropriate media education should be offered. They will help people use and cons