모바일게임산업의 급성장
정보통신 관련 사업분야
국내 게임시장을 주도하는 업체
Characteristic
Killing Time Contents -> Flow Type
고객 계층 -> 10대 ~ 20대 64%
하드웨어적 다양성
진입장벽 LOW. 수익성확보 어려움
소비자의 사전정보 낮음
제품 수명이 짧음
인기순위에 절대적 영향
Mobile Platform
SKT :
Contents), Blog and Community.
Because web 2.0 is operated by many users, the information is abundant in quantity. Also, it is much more comfortable for users to get the information through UCC, blog and community.
However, enormous amount of information comes from users who are not experts, credibility and professionalism could be doubted. Moreover, too much information prevents people from fi
and Weakness of IT Infrastructure
2.1. Web 2.0
Web 2.0 is a new paradigm in web system. It briefly indicates user-centered internet environment, which is anybody who uses the internet can produce and share the data easily.
KT uses the web2.0 in IT solution. There are several components that compose the web 2.0 in KT’s E-learning. They are UCC(User Created Contents), Blog
platforms and thus it has potential to be implemented and in many devices. In fact, a consortium of 71 hardware, software, and telecom companies devoted to advancing open standards for mobile devices.
Also, users can use the Android Market, which is Google’s online software store for Android devices. The “Market” which refers to an application program is preinstalled on Android devic
content. Social media are social software which mediate human communication. When the technologies are in place, social media is ubiquitously accessible, and enabled by scalable[clarification needed] communication techniques. In the year 2012, social media became one of the most powerful sources for news updates through platforms such as Twitter and Facebook.
Company
Media
Customer
ht