pattern (emotional consumption culture →rational consumption culture) from shrinking mind derived from the recession.
(2) Target
① Age: Women in late teens to early thirties
② Geographical Location: Major commercial market place in a big city and the places where there are lots of young floating population.
③ Critical Value: High Quality and Low Price, Neat and Sophisticated atmos
of video games.
In FarmVille users buy seeds and plantthem by repeatedly clicking on square plots of land. These crops then need to be sowed with the same clicking procedure performed in a timely manner at the risk of seeing them wither. These crops are then sold for profit that can be used to buy more seeds and other farming supplies.
Many ofthe other games follow a similar repeating pattern
of potatoes, other root crops, and legumes. Nevertheless, the total area under cultivation was still small. Cattle grazed in the summer and consumed hay in the winter. Essentially self-sufficient, Finland engaged in very limited agricultural trade.
This traditional, almost autarkic, production pattern shifted sharply during the late nineteenth century, when inexpensive imported grain from Russia
The first floor of residential buildings which are at least 3 feet above the street grade allows people inside to see the street but prevents people on the street from seeing in. When the first floor is at street grade residents usually keep their window treatments closed to prevent the latter. Avoid having raised planter boxes along the sidewalks. Have theplants at sidewalk level. If this is no
The Divine Source : 언어의 기원에 대한 종교론적 추측
창세기에 묘사된 것처럼 성경의 전통에서, 신은 아담을 창조하였고, “아담이 모든 살아 있는 생명체에 대해 뭐라고 부르든 간에, 그것이 그엇의 이름이 되었다”. 대신에, 힌두교의 전통에 따르면, 언어를 인간에게 가져다준 사람은 브라마(Brahma)의