PS2 전세계 발매 2년 – 선풍적 인기
PS2 한국시장 진출 10개월 – 판매량 부진
X-box & Game-cube의 한국시장 진출
First mover로서 한국시장에 성공적인 시장점유율이 목표.
한국소비자들의 PC방 게임문화를 선호.(ON-LINE)
비디오 게임기 선택의 가장 중요한 요소는 소프트웨어의 다양성이다.
PS2의 온라
PS2 전세계 발매 2년 – 선풍적 인기
PS2 한국시장 진출 10개월 – 판매량 부진
X-box & Game-cube의 한국시장 진출
First mover로서 한국시장에 성공적인 시장점유율이 목표.
한국소비자들의 PC방 게임문화를 선호.(ON-LINE)
비디오 게임기 선택의 가장 중요한 요소는 소프트웨어의 다양성이다.
PS2의 온라
game product to develop, including product design and promotional mix that should enter the market.
1.1 Analysis of Survey
We conducted a total of sixty individual surveys. Thirty-six of the participants were foreigners from Canada, Poland, Germany, Uzbekistan, China, and Japan. The majority of them were Chinese, and they accounted for 30 people. Because of this majority, this suggestion fo
games follow a similar repeating pattern; they also have elements that make them merge in both philosophy and design with social networking sites. The users have their own play space (a farm, a restaurant) just as social media users have their own page; they also can find/acquire neighbors among their Facebook friends to share duties, inventory, etc..
Also, continual action exists regardless of
game
Gardening
Performing
Teaching children
Principle of design
- harmony: embodied the nature
- rhythm: gradual repetition in lightening
flow of the upper fabric
- emphasis: various color lamp
- contrast: natural material & urban props
Element of design
- line: curvilinear line in contour line
- shape: organic shape
- pattern: contour pattern
- texture: