Ⅰ. 서론
1945년 최초의 컴퓨터를 개발한 사람들은 컴퓨터 6대로 예상 가능한 전 세계의 수요를 충족시킬 수 있을 것으로 예상했다고 한다. 또한 IBM은 1950년대 초에 컴퓨터 시장규모를 약 50대 정도에 지나지 않을 것으로 잘못 추정했음을 한 잡지의 광고에서 고백한 적이 있다. 따라서 그 시점에서 컴퓨
CONDITIONS
Considering both sides of the blade that first movers have, it will be important for companies to contemplate about conditions that should be met to achieve a success with first mover strategy. There are two conditions. One should know what customers want. One simple way to find out is to ask, “Does this new product have market value?” The idea of the product might have a pote
representations of tanks in a 2-D
maze.
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8/9 OMITTED 8/9
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10 ELECTRONIC WORLD 10
Two other game warriors on the grid, this time throwing
glowing disks at one another like frisbees. We see the
one colored blue throw; his disk smashes into the second
warrior, and he dissolves into thousands of glowing lines.
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11 REAL WORLD 11
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A video game called "BERSERK," in which a human character
throws
flexible until puberty -> new language: no threat to the ego
Linguistic Considerations
- the interference of first language(L1) to second langauge(L2): adult > children
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2. 영어 교육의 필요성
초등 영어 교육의 정당성
1) 앞에서 언급된 학문적 배경 + 2) 정치/사회적 이유: 지구어로서의 영어의 중요성, 국가/사회/개인의 필요
초등 영어 교육에
Ⅰ. Introduction of the project
ⅰ. Reasons of Selection: JetBlue and Southwest
The US passenger airline industry is competitive and highly sensitive to GDP and economic situations. And their profits are sensitive to changing fuel costs, average fare levels and demand of passengers. Once unexpected situations happen like inclement weather, international events and terrorism, passenger demand