소개글
[경영학] 닌텐도 경영전략(영문)에 대한 자료입니다.
목차
I. Introduction
II. Nintendo Industry
III. Comparative Analysis (4P and Business Performance)
IV. Marketing Strategy
V. Conclusion
References:
본문내용
III. Comparative Analysis (4P and Business Performance)
Product
Nintendo is currently selling DS as their representative products, and it’s attractive in all age groups. Nintendo DS has differentiated technologies. Function of 2LCD monitors, touch screen, radio communication and microphone is their own technology that other portable game consoles do not have, which is only controlled with buttons. Comparing to PSP consisting of many masculine games such as fighting actions, sports or shooting games, NDS games are more familiar to everyone regardless of age, gender and game experience, and you can also play many types of software with NDS. For example, most people already have known Super Mario and Pocket Monster for more than 10 years, and DS also has a function of educational usage such as glossary or language study.
The other representative product is Nintendo Wii. It also has differentiated technology as well. The control system and screen recognize user’s action, and it provides Internet. But most games of both products are focused on simplicity so that people easily get bored of them. Because of all ages targeting and lack of diversity, they failed to create manias and opinion leaders. To benefit from their targeting strategy and forming communities of opinion leaders as well, they should have produced both masculine and feminine game titles. Also, since on-line system is the most popular trend in game
참고문헌
References:
*Book
• 닌텐도이야기; 김영한
• 닌텐도의 비밀; David Sheff
• 나이키의 상대는 닌텐도다; 마젤란
• (화투에서 Wii까지) 닌텐도처럼 창조한다는 것; 김정남
• 닌텐도 : "놀라움"을 낳는 방정식- 이노우에 오사무
*Website
• www.nintendo.co.kr
• http://moneycentral.msn.com/investor/charts/chartdl.aspx?symbol=ntdoy
• http://gamrfeed.vgchartz.com/story/2752/totals-statistics-and-analysis-of-the-2008-world-videogame-market/
• http://diga.egloos.com/10481573
• www.fnnews.com