Ⅰ. 서론
세계화에 따른 경쟁격화와 정보통신기술의 광범위한 분야로의 확산, 적용으로 그 동안 주로 연구개발(R&D)투자에 기반을 두고 이루어져 오던 기술혁신이 기존의 기업 또는 국가내의 R&D뿐만 아니라 제품디자인, 소비자 정보를 포함한 시장분석, 다른 기업 또는 외국의 R&D 결과인 외국특허, 라
1. 감성디자인과 Interaction
감성디자인이란 인간의 오감을 자극하여 감성과 감동을 끌어낸다는 의미의 디자인이다. 디자인적 감성에 다양한 사용자들의 감성적 욕구를 더하여 설계해야 하며, 사용자의 감성적 욕구와 열망을 이해하는 것이 핵심이다. 단순히 정식적 감성만 이끌어내는 것이 아니라 실
Many writers have identified characteristics that differentiate the new Web from what is calld Web 1.0.
Others maintain that the term Web 2.0 is simply an inevitable, incremental advance from earlier capabilities.
Blogs
Blog is short for “Web log”
블로그 주인 글을 게시하면 다른 사람들이 읽을 수 있도록 해놓은 웹사이트
독자들은 게시된 글에
Status report 1: Industry/Company review
Description of industry
Trends in the Smartphone market are constantly changing. This is the beginning of “Smart Life Revolution” which enables information gathering, personal tasking, building a social relationship, leisure activities just by using Smart-Phones. Nowadays, it is possible for us to search and share information, and deliver our me
1.Social problem description
What is E-waste?
; Reusable or repairable electronic equipments
dumped by user
중략
Social Media Project
What did we do to get ‘Likes’?
Online activities
Inviting facebook friends to our page
Promoting our page information to other related sites
Making contents
Posting the articles about e-waste
Posting the message to draw interests fr
I. Introduction
1. What is E-waste?
E-waste are the reusable or reparable electronics and secondary scraps (copper, steel, plastic etc.) which are dumped by consumers rather than recycled, including residue from reuse and recycling operations.
2. Social problem description
Nowadays, we can buy electronics with cheap prices because of the competition among the electronic companies and we
(2) Social entrepreneur messages ¬ proposed activities
Our group proposed two activities to solve the local problems. Constructing cultural center and making a play ground as a shelter for children.
We thought there aren't many places and provided activities for children to spend time. So we suggest building a cultural center. It is a center for children's education & culture. Children wan
1. Neat and efficient design
iTunes store’s layout is focused on neat and efficient design. For example, iTunes store doesn’t have unnecessary advertising banners in every page. It has only the important parts which provide music and application contents to consumers. It also uses grouping and labeling about related new release contents and ranking with the orders that contain consumer’s t
1.3 가상현실과 증강현실 그리고 CMC
우리는 CMC를 배움으로 인하여, 인간과 인간사이의 커뮤니케이션(interpersonal communication)이 강화 될 수 있음을 배웠다. 증강현실과 가상현실 모두 CMC에 기반을 두지만, 두 개념간에는 차이점이 존재한다. 먼저 가상현실은 현실에서 존재 않는 정보를 디스플레이 및 랜
Social recognition about plastic surgery
Through dialogues of the characters the social awareness on the plastic surgery was expressed in the movie. It is not the theme that woman should be beautiful. It shows us the women's desire of getting more beautiful and the social awareness on those women. The words of the plastic surgeon told us that how much the popular media affect our life.