1. Leisure as Big Business
Changing demographics
11th largest industry profits in 2006
Annual revenues of over $100 billion
Triad—amusement, entertainment, recreation leisure activities
Entertainment content—live performances (theatre, musical concerts), interactive experiences (recreation, amusement parks, travel, gaming) and media (m
I. Introduction: Why we chose this topic and our hypothesis
With advance of technology, the internet is being used for various purposes – to express ideas, to meet new people, to share new information, and also for pure entertainment. All the different forms of social media sites create a social platform where people from all around the world can interact freely. With social media, the wor
media users have their own page; they also can find/acquire neighbors among their Facebook friends to share duties, inventory, etc..
Also, continual action exists regardless of any individual players login status (just as the Facebook feed always flows.) The temporal persistence of these games requires users to sign in and play, regardless of the inconvenience and time away from other online or
인재육성의 관심 증대
많은 조직들이 구성원의 교육,훈련 및 개발을 중요한 전략으로 활용하고 있음.
HR 활동들이 조직에 중요한 전략이 되고 있음.
교육훈련 및 역량개발이 HR Manager에게 가장 중요하게 다루어지는 문제가 되고
있음.
❖HRD(Human Resource Development)
현재와 미래에서 요구되는 Skill들
MyStarbucksIdea.com is an online community for people to share, vote, discuss and put into action ideas on how to enhance the Starbucks experience.
The site was founded to create an open dialogue and collaborative environment with consumers to share their thoughts and ideas and allow them to play a vital role in how they interact with Starbucks.
The Starbucks microsite, MyStarbucksIdea, was c