in 1889 in Japan by Fujisaro Yamaguchi. The company explored into diverse products such as Japanese card games, table games, and even instant rice, until it finally set foot into electronic toys in 1970’s. Under the leadership of new CEO Hiroshi Yamaguchi, the grandson of Fujisaro Yamaguchi, Nintendo’s success story began as company introduced the first hand-held electronic game gadgets with
The Korea Game Award ’에서 “Lineage” 대상
1998. 09 한국 MMORPG “Lineage” 유료 서비스 개시
도약기(01~03)
2003. 04 China “Lineage” 유료서비스 개시
2002. 12 “ArenaNet” 인수
2002. 11 China “Sina.com’ JV
2002. 02 Japan “Lineage” 유료서비스 개시
(JV with SOFTBANK)
2001. 07 Hong Kong “Lineage” 서비
ofthe customers
Product catalogs can be visualized
A 3D product view will create a selling opportunity
Customers can be encouraged to buy with AR offers
Customers can be lured inside the stores
/ AR inTourism /
Tourism is accountable for 30% ofthe world’s exports of services, 6% of overall exports of goods, andisthe basisofthe service culture in many societies.
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Countrie
in Kyoto, Japan, founded on September 23, 1889. Besides the recent achievement, there are many other products that represent Nintendo, including Donkey Kong, Game boy, Famicom, and Super Mario Bros.
Nintendo is a successful video game company now. Moreover, Nintendo has the largest net profit per single employee inthe world; it is even larger than that of Google or Goldmansachs . Much to every
Gameindustry analysis
Yoon Jong Yong, the president of Samsung Electronics, once said “gameindustry is potentially 160 billion dollar market. It is 3 times bigger than semi-conductor market which is only 30 billion dollar.” As he mentioned, gameis a gigantic industry with rapid and stable growth. People buy games when the economy isin recession because they want to save money for ente