and challenging (albeit not entirely “realistic”) game play exist throughout the history of video games.
In FarmVille users buy seeds and plant them by repeatedly clicking on square plots of land. These crops then need to be sowed with the same clicking procedure performed in a timely manner at the risk of seeing them wither. These crops are then sold for profit that can be used to buy more
and golf balls their favorite touring professionals used. Furthermore, they purchase familiar products used by their preferred golfers. Companies knew that famous golf stars have great impact on certain consumers; recreational golfers. Hence, no matter the costs, firms have been trying to contract endorsement deals with golfers, who are influential to people.
4. Decline in the Number of Ameri
and other several global university campus. So students of university can be potential customers also. And we will hold field trip to student whose major is related with tourism. It will be a good marketing also, and we can get extra income through field trip activity.
So, our main purchasing power in aspect of income resource is VIP high rollers from china and businessman. And, unlike other
(2) Social entrepreneur messages ¬ proposed activities
Our group proposed two activities to solve the local problems. Constructing cultural center and making a play ground as a shelter for children.
We thought there aren't many places and provided activities for children to spend time. So we suggest building a cultural center. It is a center for children's education & culture. Children wan
Why we select K-league?
The biggest reason is that we want to increase K-league’s benefit. Now, K-league hasn’t any certain profit because of little spectators and abnormal profit structure. And World Cup is the reason that we choose K-league. Because of World Cup, people’s cognition to soccer is up. So we think if we use this World Cup effect, K-league is fully grown up. So, we choose K-
and work (parks, games)
Esthetic—immersion in cultural experiences (art, nature)
Passive entertainment occurs when people simply absorb an experience through their senses without much participation; this occurs when viewing a performance, listening to music, or reading.
Educational entertainment requires the active engagement of the person’s mind, the type of involvement that
and Listen(1)
○ Listen and Repeat(1)
○ Let's Play (1)
○ CD-ROM 타이틀 보며 듣기
○ 듣고 따라 말하기
○ 동물카드 놀이하기
2
62~64쪽
○ Look and Listen(2)
○ Listen and Repeat(2)
○ Let's Chant
○ Let's Play(2)
○ CD-ROM 타이틀 보며 듣기
○ 듣고 따라 말하기
○ 'Big and small' 챈트 하기
○ 동물 색칠하기 놀이하기
3
5. Lesson: 2. Our Friends from around the World
6. Assumptions:
(1) Students can understand classroom English.
(2) Students are willing to learn and use English.
(3) Students are familiar with role-playing
7. Specific Aims of This Period: By the end of this lesson,
(1) Students will be able to order food at a restaurant using proper expressions.
(2) Students will be able to take order
rough discussion, change seat.
2) Ways of arranging desk
*For the lower classes, several ways of arranging desk are interesting! Arrangement of desk will be changed once a month.
Here is 7 ways.
1. left and right.
Boys sit down only left seat, and girls sit down only right seat.
6.please search my half.
Prepare paper with number of students and cut paper to two paper. Careful consid
rough discussion, change seat.
(2) Ways of arranging desk
- For the lower classes, several ways of arranging desk are interesting!
Arrangement of desk will be changed once a month.
1. left and right.
-Boys sit down only left seat, and girls sit down only right seat.
2. Way of Picking out paper using connection of words.
-Example, student who pick up rabbit card and student who pick u