products: Nintendo DS and Wii.
[Graph 1. Financial report]
2. Game industry analysis
Yoon Jong Yong, the president of Samsung Electronics, once said “game industry is potentially 160 billion dollar market. It is 3 times bigger than semi-conductor market which is only 30 billion dollar.” As he mentioned, game is a gigantic industry with rapid and stable growth. People buy games w
What is a game?
게임의 정의
한 사람 이상의 참여자가
과정과 목표에서 ‘즐거움’을 얻을 수 있는 행위
즐거움의 정의
타인에게 피해를 입히지
않는 범위 안에서 느끼는
긴장감, 성취감, 기쁨 등의 건강한 정신 상태
게임의인식
닌텐도가 정의하는 게임
Industry Analysis
일본 내 닌텐도DS
game will be limited, but the range of bill will be expanded to mobile game in two years.
Thus, the optimal condition for using Xperia PLAY can be restricted by Game Shut Down System. And since the core value of product is playing games and the main consumers of game market are teenagers, Xperia PLAY's competitive advantages could be less competitive than other products in smart phone market.
1.Product Definition.
정의: 여러 사람이 함께 모여서 즐길 수 있는 판놀이 공간
1)Board Game은 여러 명이 모여서 하는 판놀이 이다.
현재 우리의 놀이문화의 대다수는 on-line을 바탕으로 하는 PC방이다.
PC방의 게임은 사람들과의 접촉없이 혼자서 즐기는 방식이다.
그러나 Board Game은 사람들과 모여서 직
INTRODUCTION
NHN is attempting to develop global distribution and a product line that will meet global demand. Thus, we must analyze which market would be good for entry, out of the worldwide market, and what kind of game should be developed for meeting demand, and how to effectively use promotional strategy to boost and maximize recognition. This proposal consists of an analysis of a survey